What Is Roundnet?

To quote Stockhom Spike: "If Volleyball and Tennis had a baby, the baby would be Roundnet and it would be the best baby ever. The official name is Roundnet but it is commonly called Spikeball."

What is Roundnet Hero

Roundnet Basics

Often called "Spikeball" Roundnet can be explained in just 4 steps.

2 vs 2 Team 1 serves the ball on the net to Team 2 to start the game Rule Explanation for 2 vs 2
3 Touches Players have up to three alternating touches to return the ball to the net Rule Explanation for  3 Touches
360º Play After the serve, players can move or hit in any direction around the net Rule Explanation for  360º Play
Scoring Score when the opposing team hits the rim, the ground, or bounces the ball more than once on the net Rule Explanation for Scoring

Watch the Basics

If you do not like reading rules then just watch this video from the Spikeball YouTube channel. They will teach the basics that you need to know to get started!

New Rules starting summer 2025

To finish the 2025 season, the Swedish Championship in Uppsala will be played with Rule Set C. These rule changes aim to make Roundnet more balanced and entertaining for both players and spectators.

1

Out of Bounds (8.5m)

After an attack, the ball cannot land outside the 8.5m radius line. This creates a more defined playing area and encourages strategic placement.

2

100cm No Hit Zone

Increased from 91cm to 100cm. The No Hit Zone is also a No Drop Zone - the ball cannot land inside this area after an attack.

3

Free Positioning

The server's partner can start wherever they want, providing more strategic flexibility in game positioning.

4

Even Serve Distribution

"Ping pong" style serving - serve twice regardless of who wins the point, once to each opponent, then serve passes to the other team.

5

Mandatory Three Touches

The first attack must use all three touches, promoting more complex and strategic gameplay patterns.

6

3-Second Serve Limit

Reduced from 5 to 3 seconds to serve, keeping the game pace faster and more dynamic.